

We had previously worked on a flash math game where you could drag and drop these little characters shaped like 1s and 0s and we thought it would be a fun template to explore.

“The primary directive for designing Pocket God,” he continues, “was to come up with something that would take no longer than a week to create and submit to Apple.

“We only hoped that it would allow us to build some internal technology and sell well enough to justify development on a new game.” But did Dave Castelnuovo, the game’s lead programmer, ever think this would happen, even in his wildest dreams? “We never expected for Pocket God to be even a top 100 app,” he says. Despite the never-ending list of iPhone apps and games available, Pocket God managed to break through and become a smash hit.
